Reflection on "What do Prototypes Prototype?" by Stephanie Houde and Charles Hill
Dec 22, 2024
Choosing the right kind of more focused prototype to build is an art in itself, and communicating its limited purposes to its various audiences is a critical aspect of its use.
This quote does a great job in emphasizing the challenge of aligning a prototype's purpose with the audience’s expectations. Each audience—users, designers, and stakeholders—often views a prototype through different lenses. For example, while designers may focus on functionality, stakeholders may prioritize feasibility or market readiness. By clearly defining and communicating a prototype's scope, designers can avoid any misinterpretations or crossed wires via their audience and ensure it effectively serves its purpose. Prototyping, after all, is a communicative art as well as a technical one.
The ‘SoundBrowser’ prototype...allowed a user to browse digital audio data recorded on a special personal tape recorder equipped with buttons for marking points in the audio...It was far easier to do this in a visual design tool than by programming in C.
The Sound Browser was a really interesting example to me, as it combined three dimensions—role, look and feel, and implementation—therefore making it an “integration prototype” designed for user testing. This affords a more realistic experience when prototyping, and is especially useful for a more well-rounded and comprehensive kind of user feedback. I tend to gravitate towards using digital design tools first, and seeing this example do the same was interesting to see how the team could iterate on the “look and feel” independently before integrating them into the final prototype.
Define ‘prototype’ broadly. Efficient prototypes produce answers to their designers’ most important questions in the least amount of time.
Flexibility and efficiency are core to the practice of prototyping, and I like how the authors were also able to advocate for that in this quote. I've fallen into the rookie trap of seeing my prototypes as fully fleshed-out versions of a product, which has resulted in them becoming Frankenstein-ian before, but that shouldn't be the case at all. Houde and Hill see them as fast, iterative tools for gaining specific insights. As designers, we should be seeing prototypes as a means to quickly gaining those critical insights before rolling out a full-fledged product the first time. The takeaway here is that design is iterative and practical; prototypes serve to move the project forward, even if they are ultimately disposable. Keeping this at the front of mind is crucial.
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