This project was my first real dive into instructional design, and it changed how I think about UX. I came in assuming the challenge would be mostly about spatial design. I left understanding that instructional design is about behavior and psychology. It’s about timing, context, and what a person can realistically retrieve and apply when they’re busy, stressed, or in the middle of a shift. Building Employee Playbook pushed me to think in terms of objectives, reinforcement, and transfer. That experience made instructional design feel less like a “nice-to-have” skill and more like a direction I want to keep exploring.
It was also one of the most intense projects I’ve worked on. The pace was fast, the scope was complex, and we were constantly balancing what would be ideal with what would actually be usable in a retail environment. Even so, hearing positive feedback on the prototype was validating. The idea that our work could be seen as a core piece of education inside GameStop’s learning hub, Main Menu, made the effort feel worth it. More personally, it solidified a long-term goal for me: at some point in my career, I want to teach and contribute to education as an instructor.

























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